You’re comparing almost max quality VBAO with heavily stripped down GTAO, so of course you’re going to see a big performance gap.
Like I said before, the original GTAO vs VBAO test was just a general comparison of performance vs quality under comparable settings. Your results can vary a lot depending on your hardware, scene and config.
What you did with GTAO settings is exactly why it got so fast.
First, you enabled half resolution rendering. That means you cut the AO resolution in half, which kills small contact shadows and introduces leakage after upscaling. It’s especially noticeable in areas like the car interior. I run VBAO in full resolution only, and that’s kind of the point, getting better quality and performance without dropping render resolution and without all those artifacts.
Then you lowered the quality across the board. Your denoising is minimal now with FilterWidth set low, you only use 2 angles for horizon search, and you disabled normals completely. At that point it’s barely even physically meaningful AO anymore, you basically gutted the algorithm.
The result is not actually better, even if it feels like it at first glance. Instead of sharp and accurate contact shadows with proper falloff, you get blurry blobs with poor depth definition and a bunch of artifacts. You can get a very similar result with a basic SSAO and a large radius, and that would likely be even faster than both methods.
It looks like you’re misunderstanding what screen space AO is for. It’s not meant to darken the whole image, fix specular issues or replace large scale shadowing. It’s a subtle screen space effect for small contact shadows that separate objects, creases, edges and add local depth.
You want to get the result of Distance Field AO from screen space solutions, but it doesn’t work that way, that’s a different thing entirely. Screen space AO is about micro occlusion, DFAO is about macro occlusion. If you want that kind of large scale shading, you should look into capsule shadows, blob shadows, or just use RTAO if performance is not a concern.