Ark Dev Kit : Features request [New Procedure 4/11]

I have some requests that feel like they’re specific to my mod so I’m not sure how likely they apply to other mods. That’s why I never really brought some of them up, but here’s hoping they have enough logic to affect a change:) I realize that some of these things might be my lack of understanding in the dev kit but without proper documentation I’m at a stand still on figuring ways around these things.

While I understand that, from a security standpoint, you might not want modders to tinker with the primalitem data of vanilla structures, it makes zero sense to restrict modders from doing so when its items we created. It was a bummer having to discontinue the low material version of my mod but time spent there wasn’t advancing the main version. I would love to have the ability to change the crafting costs via ini. Lots of interesting things to play with in those files but no way to do so.

We need a simple check box for block weather on our pieces. I’ve spent hours researching this topic and the best I can come up with is that the materials or specifically named pieces are the only things that block rain. Duplicating and overwriting something vanilla seemed to work but making it a child instantly broke the piece so that precipitation comes through. Collisions have been duplicated but extra boxes set to block everything have no effect.

Shelter creation code needs to find the distance between the center of the structure and its edge and not look at the default distance based on vanilla structures if that’s possible. I guess that might also be an issue with mine being one of the only mods so far to create entirely different sized structures but the system leads to some very drafty castles:( I assumed it was the distance when I could find pockets of shelter where the foundation’s pivot is, but nothing a few feet away.

Can we have a check box that turns off the ‘Shove your player from the top of a wall’ code? Again, for vanilla items, I could see where you would want that feature to keep players from glitching into places they shouldn’t be but its a PITA watching videos of people using my mod, seeing that the wall has a large walkable space, but then watching as they fall to their deaths without warning. I created another piece to snap onto my walls to get around this but its one of those things that I can’t figure out why its a default option for items classed as walls. This one is minor, but ties into the shelter code issue because making them something other than walls fixes this issue but takes away what little space they already have for ‘sheltered’ areas.

The first one is a major request that I will duplicate in that form that was posted at the top but the others seem minor or maybe even my lack of knowledge so I’ll just leave those here. Thank you for your time!