Crash with Texture2D, save is corrupted. Same crash with mod removed
I applied dynamic material to flag mesh, this crash occurs sometimes when the mod is removed
- LowLevelFatalError [File:C:\SVN_Ark\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 1800]
- Gamethread hitch waiting for resource cleanup on a UObject (Texture2D /Game/Maps/TheIslandSubMaps/TheIsland.TheIsland:PersistentLevel.Brazil) overwrite. Fix the higher level code so that this does not happen.