More event dispatchers for cleaner and less ‘hacky’ solutions to problems.
Some examples:
Dispatcher for when a structure is placed on a snap point and attached to another, (passes the parent structure).
Dispatcher for when something becomes powered & unpowered.
Dispatcher for when the inventory content changes. (passing the inventory array)
Dispatcher for when a bed goes on cooldown / comes off cooldown
I’m sure other people have way more hacky messes that could be solved by event dispatchers