The ability to turn strings into empty class references or some similar setup where we can cast to parent classes within ARK. The ability to do this would allow, for mods like ACM where the “Blueprint’/Game…” path is added by end users for external mods, an extremely restricted and basic level of inter-compatibility between mods - where they use existing class structures and vanilla values/variables - that does not require authors divulging source files or require some hacky way of distributing a framework of blueprints.
Obviously custom functions, variables, etc. will not be accessible, but where the mod item - whatever it be - uses an ARK class parent and uses the existing variables like the icon, name, description, weapon config data, creature stats and so on… it may very well open up new possibilities for a plethora of mods/ideas.
I fully understand it may be a pipe-dream and technically not feasibly, but in saying that, one can dream.
-WM