Finntastic
(Finntastic)
February 16, 2016, 7:18pm
180
Those particular issues seem to be very much local to you as I can make all the custom events that I want and my widgets most assuredly have exponentially more logic than most, I only know of one mod for sure that has more/is more complicated, and I only get stuck with the usual hierarchy rebuild when loading the graphs. Have you tried verifying, and as a final resort reinstall, to alleviate those particular issues?
That being said, the assertion checks the DevKit does when compiling(and on node refresh when add/removing/manipulating replicated variables/events or input/action events) seem to be the root cause of all issues.
As it stands, on one of my UI’s, I can no longer touch an execution chain because of some unknown reason. The crash is caused, surprise surprise, by an assertion error relating to multigates. If I make changes to that particular chain and try to compile, then the asset/widget becomes corrupted and can no longer be opened. I’m honestly over it, I understand it’s a dev program - probably more than most who seem to think it’s a toy - but I half expected more polish than what has been provided. I can only hope further along these issues cease to be the nuisance they are presently.
-WM
Okay, I don’t completely understand what you mean. The crash with the widget was also before the last update. I am also using the Epic Launcher version, maybe that is a cause. I will probably find ways to get around these crashes.