I’ve been toying with the idea of creating an RTS/God Game mode, similar to Natural Selection’s “Command Center”, but need access to cursor data, such as a “Get Hit Result Under Cursor By Channel” node. I’ve got most of the prototype functionality working in UE4.10.2, but at the moment it seems that mouse cursor position and basically any click event isn’t accessible. I can think of one or two ways I might be able to fake it, but they would undoubtedly be extremely hacky and no doubt fairly buggy as well.