Ark Dev Kit Cooking/uploading

Fill out the test output directory;


Once you’ve cooked it, it’ll output two folders and a .mod file where ever it was you specified in the above directory;


The key things in the above image are the 123456789 ** folder, 123456789.mod** file and the folder titled whatever your mod folder is called in the DevKit. So for me, in that image, it’s the ACM folder.

The named(ACM) folder will contain the cooked files for the mod, but, to correctly get this to work, you need to copy all of the files in that folder to the 123456789 folder mentioned above.

Once you’ve done this, if you specified a directory other than the ARK-Client steam mods directory(where all mods are unpacked to after being downloaded) then you will need to copy both the 123456789 folder and 123456789.mod file to the mods directory for your ARK install.

If you didn’t choose an arbitrary folder for the test cook, then just load the client(if you want to test on a server, then you will need to manually copy the above to the servers mod directory) and the mod will show as MODTEST or TESTMOD(one of the two usually) in-game when playing singleplayer or non-dedicated(hosted).