Arguments of SpawnEmitterAtLocation

Okay, the things are really easier than I thought)

After all the fixes project compiled but there is no particle effect onhit (as no autodestroy as well)

I’m trying to use the function this way:

void AEnemy::OnCompHit(UPrimitiveComponent* HitComp, AActor* OtherActor, UPrimitiveComponent* OtherComp, FVector NormalImpulse, const FHitResult& Hit)
{
	if (IsValid(OtherActor) && IsValid(OtherComp)) 
	{
		UGameplayStatics::SpawnEmitterAtLocation(GetWorld(), DestroyParticleSystem, GetTransform(), true, EPSCPoolMethod::None, false);
		AddDeathCount();
//		Destroy(); // Destroy self if we hit anything
	}
}