The way that I want this to work, is if one of the four player find a key it will count to the player who collect it and it will also counts to other players. Aren’t there anyways to even do that?
Below is my screenshot of my key meter count.
I don’t understand what the problem is?
You can create an array of all players (or “players that matter,” like a team.)
In a blueprint, you can use a “for each” loop to do something for each of the players in that array.
Is that what you’re asking about?
I believe so.