Thanks, that does sound like the issue I’ve been having. I’ll try the workaround mentioned there. I recall experiencing a lot of crashes with the attach to component node though but I might just be remembering something similar but different.
Edit: The workaround works to a certain extent. The collision mesh moves correctly with the animation of the skeletal mesh, but there’s no actual collision, even when set to ‘block all’.
Edit 2: Never mind, I was being silly (it was a Friday afternoon after all) - I’d turned collision off for the skeletal mesh and on for the collision mesh, forgetting that since I was attaching the collision to the skeletal mesh I was effectively making it a child and so it was inheriting the no collision setting of the skeletal mesh. D’oh!
All is working well now!