, please can I ask for a little more detail for my understanding?
I have a car door actor which contains a skeletal mesh, some collision meshes, an animation and some code. Inside the parent car actor I have two copies of this, one with a negative y-scale. I did this deliberately as I thought it would be cheaper than having two entirely separate skeletal meshes, each with their collisions and animations. Am I right or wrong?
The strange thing is that it all looks and works perfectly fine except the mirrored door’s collision mesh is in the wrong place, and moves around strangely when the car moves.
Also, I’m still a bit of a noob - what do you mean by ‘cull mode’?