Are there any efforts to integrate RPG specific tools and features to UE4?

Hi Albert, thanks a lot for your answer. My company just finished one title and we are now at the beginning of the preproduction of our next game. I wouldn´t propose an engine switch in the middle of a 3 years production.
I convinced 11 people to spend 19,- $ and develope a little prototype in 2 weeks and within two days we already made great progress … including one new core feature.
… Since we can concentrate on content and gameplay and not on workarounds and problem solving.

I will have a look at the content example you wrote about.

Thanks again