Are state machines used for gameplay logic Fortnite or previous titles made by Epic?

That’s because the “example” files are part of the “BAD LEARNING” that epic pushes onto the user base which the users are unaware of until they bash their heads against optimization.

Well, yes and no.
State Machines will always be relevant. No matter how you spin it, there’s always going to be situations where a closed transition of sequences is preferred to an “open” one that can be changed at runtime.
Different uses = different tools.

The public would love to hear/see some samples from the actual Fortnite devs, but You’ll likely never hear from them on this or any other forum.
And even in their private blogs, you still won’t get much of anything that’s not just an idiotic animation of the latest BS dance move they added XD