Are offsets supported within the IK Retarget?

Ok, I tried just now, and unfortunately dont work at all. You said GenericNPC Animation, see what happens if retarget to Anim_Throw_2. I found the best way to test animations is placing on anim_BP (for example on idle animation) because in the animation sequencer all looks perfect, but with anim_BP the IK is calculating, and it brokes everthing.
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Another thing I see in this video of metahumans, its the fact that is not perfect. If you see the idle animation, look the legs how are more straight.
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And, If you have the Pedestrian animation pack, one animation called Kneel_START.
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It seems that after the retarget the feet are pulled hard to the ground, bending the legs and not letting the feet “slide” on the ground, like this kneeling animation.