Are emissive/glowing fonts not possible?

Ok, this AVS Plugin is… confusing :rofl: The biggest confusion and the main reason, why i also was unable to get it work for way to long (it should have just been a copy&paste), was because the cast in their widget, that they show in the tutorial to get the speed, does always fail, if i tried to move it into the AVS Template or the Vehicle Blueprint or anywhere else. The same cast, that finds something, if its done in the widget, fails if its done in the vehicle? Yeah… sure, not confusing at all ^.^

But it turned out, that this cast was not necessary, since this “Get Air Speed” function, that you found, works pretty flawless without a target, if you create that in the Vehicle Blueprint. So thats what i used, and that works.
Also, they have something called ShifterPosition, instead of the Gears, so i created a third flipbook for this Shifter (i just disconnected the other gear stuff, its still in there). It contains only Sprite Letters to indicate the Positions, but of course, you can replace those letters with larger Sprites, that contain complete words or icons, or both - thats the cool part about using flipbooks and sprites :slight_smile:

Edit: Updated version (removed EventTick), see post below: https://drive.google.com/file/d/1Y4Rmr_esqDD2E3HLPGJVq7VID5Du8l0G/view

And how it looks now:

PS: Do those tires have no grip? :slight_smile: This car is pretty uncontrollable at anything higher than walking speed ^.^

oh my god you did it, as for the tires, i was going for a bit of an arcady GTA style. ive gotten pretty good at driving around lol but i am open to suggestion

took a min, forgot how to make a flipbook for a sec, i cant thank you enough for helping me!


do you know how i’d get the leading 0 to not show up when the car is at 0 mph instead of 00

also if possible i’d like to limit it’s readout to 99 so it doesnt roll over

I realized a major flaw in my earlier build, that came with the Event Tick in the Vehicle. With Event tick, the Widget had to exist all the time, and it got constantly data sent to it. Thats not a problem, if only one car exists in your whole world. But the moment, a second car exists, that one ticks too, and it also will send data to the widget.
Since i have no clue, if those widgets exist as individual instances, or if there will be just one widet, which then would have gotten mixed data, in changed that part. its to prevent that in case there is only one widget that it receives a Speed of Zero from the car you are NOT driving, and then the current Speed of the car, you are actually driving.

Now the Event Tick is replaced with a custom event named VehicleTick. And this one is tied to a timer, that gets set/activated the moment you enter the car. This timer also gets deactivated and cleared the moment you leave that car.
With that i also can remove the widget from the screen, just like they did with the original widget. With Event tick, removing this widget was impossible, since it constantly tried to access it, leading to serious errors ^.^ (thats why i just set to hide in my previous build).

Here is the updated version: https://drive.google.com/file/d/1Y4Rmr_esqDD2E3HLPGJVq7VID5Du8l0G/view

I also installed your Speedometer display limit, you just need to clamp the Speed Interger to your desired range :slight_smile: Of course, your car still can go faster, the display will just not go higher than your choosen max display speed.

Getting rid of the leading Zero is also taken care of, it required two changes. First the Numbers Flipbook got an additional Sprite, that is completely transparent and therefore invisible. The failsafe now will be set to the interger of this invisible frame, instead to the Interger for the Sprite containing the Number Zero.
Also, i had to change the “Greater” Node from the Failsafe to “Greater Equal”, for some reason, the “Greater” Node always added one leading Zero to the Display instead of going invisible. The “Greater Equal” node gets rid of this leading Zero.

Video showing the changes:

oh wow, thanks for going above and beyond! this is more than i could have asked for :slight_smile: you are awesome!

now i just need a good way to set the car’s airspeed instantly and im good lol