Ok, this AVS Plugin is… confusing The biggest confusion and the main reason, why i also was unable to get it work for way to long (it should have just been a copy&paste), was because the cast in their widget, that they show in the tutorial to get the speed, does always fail, if i tried to move it into the AVS Template or the Vehicle Blueprint or anywhere else. The same cast, that finds something, if its done in the widget, fails if its done in the vehicle? Yeah… sure, not confusing at all ^.^
But it turned out, that this cast was not necessary, since this “Get Air Speed” function, that you found, works pretty flawless without a target, if you create that in the Vehicle Blueprint. So thats what i used, and that works.
Also, they have something called ShifterPosition, instead of the Gears, so i created a third flipbook for this Shifter (i just disconnected the other gear stuff, its still in there). It contains only Sprite Letters to indicate the Positions, but of course, you can replace those letters with larger Sprites, that contain complete words or icons, or both - thats the cool part about using flipbooks and sprites
Edit: Updated version (removed EventTick), see post below: https://drive.google.com/file/d/1Y4Rmr_esqDD2E3HLPGJVq7VID5Du8l0G/view
And how it looks now:
PS: Do those tires have no grip? This car is pretty uncontrollable at anything higher than walking speed ^.^