ArchViz Tutorial - What would you like to see?

Hi all,

Just an update on the status and “feature requests”:

I am still working out how I want to show off the 2nd part and explain it… my workflow for part 1 was… way too long. I have a horrible “On-Air” voice, so I decided to go with a scripted voice and added some enhancements to it to make my voice “normal”… I should probably get a new mic one of these days. For the next part and probably beyond, I am sorry to say, that you may be stuck with horrible voice :slight_smile:

I’ll also start up a blog somewhere so that I can list different tools and takeaways in a text format as well.

Anyways, for part 2:

Clutter workflow:

3ds Max

  • Re-iterate importance of scale - using Greg’s Tools
  • Optimizing assets
  • Creating LOD’s
  • Creating collision model
  • UVW Mapping for texturing and lightmapping
  • Setting up the asset for texturing in Substance Designer + Painter
  • Exporting from 3dsMax

Part 3: Texturing

  • Working with Substance Designer
  • Using the materials from Designer to texture the asset(s) in Substance Painter

Part 4 and beyond:

  • Importing assets into UE4
  • Scene setup (lights, reflections)
  • Creating materials
  • Blueprints for VR support and interactivity
  • Putting it all together