Hi all,
Just an update on the status and “feature requests”:
I am still working out how I want to show off the 2nd part and explain it… my workflow for part 1 was… way too long. I have a horrible “On-Air” voice, so I decided to go with a scripted voice and added some enhancements to it to make my voice “normal”… I should probably get a new mic one of these days. For the next part and probably beyond, I am sorry to say, that you may be stuck with horrible voice 
I’ll also start up a blog somewhere so that I can list different tools and takeaways in a text format as well.
Anyways, for part 2:
Clutter workflow:
3ds Max
- Re-iterate importance of scale - using Greg’s Tools
- Optimizing assets
- Creating LOD’s
- Creating collision model
- UVW Mapping for texturing and lightmapping
- Setting up the asset for texturing in Substance Designer + Painter
- Exporting from 3dsMax
Part 3: Texturing
- Working with Substance Designer
- Using the materials from Designer to texture the asset(s) in Substance Painter
Part 4 and beyond:
- Importing assets into UE4
- Scene setup (lights, reflections)
- Creating materials
- Blueprints for VR support and interactivity
- Putting it all together