I would like to see a dense vegetation setup to be played back on a DK2. Also seeing a vray3 baking with maya for ue4.5 would be great.
I currently am working on the two and would love to compare processes.
Applying PBR materials to vray baked textures, creates amazing demos. Its just tricky, adding the dynamic lights for shadows and vegetation and maintaining a min 75fps.
I guess its mostly efficiency workflows, that I am interested in most.