And also thanks everyone who replied and gave me great info. After digging some threads of koola, I finally get some better result. This is still W.I.P, im still modeling and put objects in. For lighting, I use 1 directional light and a few spot lights in some corner to kill splotches. All materials are just basic diffuse and some of them has bump. I will invest more time on the material after the lighting stage. There are some minors errors but will fix it asap.
I trying to make a clear reflection black glass, but this is what i get so far. The reflection looks like low-res reflection and it does not seem right.
Here is the Vray rendered version of Evermotion Scene.
The reflections are unfortunatly a limitation in the engine. SSR reflections are very low rez, so you won’t be able to get clear mirror-like reflections.
You can try to fake it like this guy did: (https://www.youtube.com/watch?v=Ux9VFZL_DcM) but it will bend the reflections and it will look a little weird.
I’ve just started an interior interactive project. This time, I really want to achieve the realism rendering. I will post my experiments so I hope I can receive feedbacks and comments to help me get better result.
I am doing some research on (how to) once I have my scene ready.
upload this to a server or something similar.
My question its how do you show your work to the client once you have the level ready?
so the client can walk inside the scene
its out there a tutorial about this? what are the key words that I should look for?
You seem to be the right person to ask. your work its great!
Thanks so much.
Regards
@Ciscolara:
Hi, currently I package this game to be an .exe game package then upload it on any server ( for example: https://mega.nz/) and send the link to the client, then the client will download and run the .exe on their machine PC locally. That’s how I currently sent the files to my clients now.
In near future, I will develop the interact application on ios so it’s much easier for the clients. It means you can use the interaction application any where you want as long as you have an ipad or iphone around, no more need for big computer case.
@leducvu, did you have any specific tutorials or guides you followed to create the interactivity/UI widgets to change your objects materials? That is exactly what I want to learn how to do, but haven’t seen any good guides anywhere. Your interface looks really nice and simple. Just curious how you got it functioning.
Looks really nice, just the exterior maybe need simplified the model at least for that parts that will be far from the user camera (if you don’t have a flying mode). That may help to get better frame rate.
Using UE4 for Architecture Visualization would never been a bad choice. I’m having a great time using UE4 not only for Architecture Visualization but also so much more than that. Here is a short video as a quick recap of what I’ve done with UE4 so far. Thanks Epic Games and all people on the forum have provided a great help to me. And now, please enjoy!!!
Make your skylight stationary and turn off that awful DFAO - it stinks with the typical archviz workflow. Enable LPV in your console settings and in your sunlight and set the size to something like 20000.