Archinterior conversion (Evermotion) + VXGI tests

Thanks! :slight_smile:

Yeah, I’m following your VXGI thread. I think exteriors maybe less demanding because distant meshes activates voxelization lods and you also don’t get all the scene surrounded by meshes reflecting light (since there is an open sky). I can get nice performance in simple interiors like those classic square rooms with red and blue walls to test GI effect, but things get slow pretty quickly when you start populating the interior with a lot of evermotion-like models. It would be nice though if someone with a 9xx card could test an interior scene like this one, so we can get an idea on how much the hardware acceleration really helps with VXGI. Let us know if you get the change to test something like this! :smiley: