Right now (even though it’s a beta) I find it pretty challenging to render flicker-free fly-troughs with VXGI. Even in a completely static scene. There are lots of small glitches with AO, Colorbleed etc. occurring when animating the camera. Moving geometry (trees, curtains etc.) is a total no-go. Really hope to see improvements here. Even if it’s just one bounce, it’s already pretty good so really looking forward to NVIDIA integrating a 2nd bounce and support for reflection probes. Anyways, again my compliments for your work!