Archi Vis - attempting to bridge the gap between Vray and UE4

Hi Nicholas. Ye your right I was having some issues with the lights as unreal is great for shadow moody scenes but creating softer smoother lighting became a bit of a challenge. I have actually cheated quite a bit. For example under the stairs I had to add extra lights to lighten up the wall as it was baking out almost black. You can actually see the issue in the kitchen by the sink. The hard shadow! Unfortunately I was unable to use the same technique here as you could see the lights in the reflection as well.

In regards to a shader I used 1 master material and then created instances. Tweeting scale roughness power etc to create variation.In total I have unique textures for surface roughness, Sofa, Floor, wood pillars and wood kitchen backboard.

The poly count isn’t great as I got lazy optimising meshes. For example the plan behind the dining room table and the face sculpture take up the most and could easily be reduced by half.