Arabic version of Unreal Editor

In order to get the engine to properly fallback to an Arabic supported TTF you’ll need to translate (“Slate”, “FallbackFont”) in the archive. The translation should be the name of a TTF font under Engine/Content/Slate/Fonts.

For example, the default translation for this is “DroidSansFallback”, but the Korean archives translate it to “NanumGothic”.

I realize this is pretty terrible solution. In the near future we’ll be implementing something similar to composite fonts which will better resolve problems like this.