AR Mesh Occlusion Solutions

@Antidamage What you’ve mentioned makes perfect sense, but I have a question for you. How would you determine what to cover up and when to do it? Based on GPS data? Based on phone position from the detected plane surfaces themselves? I want to be able to place things down or have things appear in the players current room and play space and then have them leave to another room and interact with other objects. I want the objects in the first room to be occluded and remain intereactable for when the player returns to them.

Right now on the AR template It appears that the detected surfaces that objects can be placed on are following the camera. For example if I place an object on the ground and it appears 5 feet from me on the floor. If I walk into another room 10 feet away the object still appears 5 feet from me. I’ll test again to make sure this is the behavior i’m seeing.

If there something I need to do to detach the camera from the world origin? I feel like logic would state that i’m not actually moving around in virtual space. I’m just standing at the origin in virtual space and when I move in real world space all i’m doing is changing the video feed from the camera. Does that make sense?