So basically, I’d have to resize and remap textures of the world. My game is designed to have these gameplays
- Zombie horde (spawned and sleeping but at night will be roaming)
- Player + it’s vehicle
- Survival camps
- Cities and Biomes (with random resources spawn)
- Zombies
- Player’s base (base building)
Ik this is complex that’s why I cannot sacrifice everything on world, but I also need make sure it looks visually good even with lower textures resolution. Also, level designing is hard as compared to gameplay since I’m much more of a programmer and not that creative. So I just don’t want to start without any good planning or not knowing any aspect of unreal that can help me