Applying textures to CAD imports, UVs are massively scaled up

OK, so. I have figured out the cause of my problem, which leads me to believe either a) I am importing my Solidworks models incorrectly or b) Unreal Studio is importing my Solidworks Models incorrectly. :wink:

I tried multiple textures on the imported model, and noticed that when I applied shiny or chome textures, they looked almost identical to counterparts applied to actual meshes… …sort of. They looked a bit cloudy to me, and I recall seeing this happen when the textures were scaled up or down. So, I tested some settings with my textures, and finally got this result:


As you can see, my textures are now looking more like the original application to meshes. But, here’s the problem:


That’s right. I’ve scaled the texture down to 0.01, so this tells me that the imported parts are EXTREMELY compressed and this is causing the textures to appear smooth when running at a scale of 1:1.

So, my question is this: are there settings that I can use to meet the requirements so that my textures applied to my imported parts will match perfectly with those applied to actual meshes with no scaling? (I will likely be mixing imported parts - converted to meshes - with actual meshes, so if I have two such parts side-by-side, I need to be certain that they will look proper, and not have a hard edge where the textures meet up.)

Oh, Unreal Gods, please point me in the right direction! I’M SO CLOSE!!!

Thanks for listening and helping out!