Applying physics handle sends surrounding objects flying

Hi TJ,
I’ve followed your blueprint and have it set up in my game, but it still causes surrounding objects to be forced away when you apply the physics handle. It also appears to cause the grabbed object to be closer to the player if grabbed from a shorter distance away.

I also noticed that you have done something with mass in one of your pictures, i haven’t done that in my own blueprint and wondered if that may have anything to do with it?

Thanks again.