No, but one could likely be developed in some fashion.
I’d still start with pulling textures out by polling slope percentages, like any other auto material out there.
You can then then process roads and rivers if arcgis is pulling in that information… to exclude them from the paint layers, perhaps give them their own layer.
Overlaying satellite imagery would have to be streamed in as it would quickly exceed the normal limits when you map an area that isnt 1m to a single pixel. Not saying it isnt possible (goole earth obviously does this), but its a pita to get anywhere close to google earth quality, and that quality is anything but good…
I mean, unless you have a Musk or Nasa hookup to a satellite with more resolution, then maybe…
I suppose for smaller areas, drone imagery would be the way to go here.
Depends on the end goal - if the end goal is to paint areas somewhat accurately, slope driven splat maps will do the trick.
If the idea is to copy google earth… you’d also need to account for tree cover/vertical shapes…