Applying different rotation lag to each axis of a spring arm

@Everynone I hadn’t thought of this, so useful!

Here’s an updated version, with a little more explanation.

image

The obvious, common-sense choice of using ‘Get Actor Rotation’, will give you a hitch going beyond 90 degrees in pitch. It’s not a bug, it’s actually useful to have several format options… as long as people are aware of them… described in link below:

The 3 rotation formats in Blueprints - 1) Get Actor Rotation 2) Control Rotation 3) Normalized Rotation - Programming & Scripting / Blueprint - Epic Developer Community Forums (unrealengine.com)