Applying a directional impulse?

Hello Nawrot thanks for the reply.

What i have setup at the moment is a actor BP with two mesh components, two collision boxes and 8 physics thrusters, I’m using “BeiginOverlap” on the one of the collision boxes this triggers enable physics on the tree then it uses a random integer to pull a random thruster which then pushing the tree over in a random direction, the tree then falls and gets visibility and collision disabled then it uses SetRelativeLocationAndRotation to get put back to its starting position and gets toggled visible again, I would like to tree to get pushed over in the opposite direction of impact/overlap.