Apply Radial Damage with Falloff Not Working

Wow you! I never hat this found out! Big Thanks!
And I totally do not understand the sense of this implementation. Can anyone explain, why on radial damage with fall of in “DamageAmount” is every time the base damage and not the “real damage”? This makes totally no sense for me.

I fixed in CPP for my PlayerPawns now. Next I have to check for my AI if it’s the same.
Big Thanks! This is really great help!