Apply Dynamic Material Instance to multiple Static Mesh Components

You just need to make the dynamic MI once, then apply it to all meshes. You don’t need to make one for each mesh.

I see in your ‘multiple example’, you’re making the MI in the loop. So, when it runs for item 2, the instance for item 1 has already be lost.

Like I say, only 1 instance needed :slight_smile:

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