I’ve created a notify inside the Enemy attack animation and when the animation comes to the notify part (which is when the Enemy will hit the player) it will deal damage to the player.
Now when i test this, go in front of the Enemy and let him attack me, nothing happens. The Player Healthbar won’t go down nor the player will play the hit reaction animations, but if i make the player be damaged when i press a keyboard button instead, it will work.
heyo! Sorry for the late reply, i’ve been pretty busy…
How should i check the array size? I’ve insert “pawn” in the array, and also yea probably there’s something wrong with the sphere but i can’t really tell what because i’m a beginner and still learning this all
the location is “world location” and the target is “attack sphere” (variable type:sphere collision).
I didn’t understood where to put the breakpoint/print string for the notify, can you send a screenshot please?
Okay, so deal damage is an event that will be executed when the notify begins, i just checked right now with a breakpoint on the “deal damage” and the game doesn’t stop sp this means there’s a problem with the notify, what that might be?
Did you do it like this? If so, your animation may not be played at the position of notification or you can add “print hello” following the AnimNofity_.