Apply Damage explodes my destructible mesh

That’s right. I can’t seem to get the mesh to crumble apart and receive an impulse to push the debris away from the character when using damage events to destroy it. It just explodes from a central point.

When you simply allow physics/gravity to break the destructible, it just crumbles/falls apart and doesn’t explode, which is what I would like to happen on damage events! Hopefully this is possible and it’s just that I haven’t found the right balance of settings within the destructible mesh.