APPLY CUSTOM TILING ONLY ON A CHOSEN TEXTURE FROM ATLAS?

Hello ev! :slightly_smiling_face:

I’m dividing by 4 a txt coord 1/1 (that represent the entire atlas composed by 4x4 1k textures) and also 2 parameters in append, to obtain a texture in a specific index (0-15). Here everything is working, but if I multiply the result for a custom tiling (3X/6Y for example) using a v2, then the entire atlas is repeated that many times. But I would to repeat only the texture I chosen before this math. Is it possible? How could I achieve that? How could I isolate a single texture from the rest of the atlas?

Thank y’ll so much! :folded_hands:


I solved this way.

In my specific case, I’m using vertex painting to manage multiples mat slot in 1. So for each rgb mask, I pick a txt from the atlas and now thanks to frac node, I can repeat only the selected one, ignoring the rest of the atlas.

I hope could be helpfull for someone.

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