Applied Material to Chaos Flesh

Good afternoon,
I’m starting to get into Chaos Flesh to design characters that look like cells, utilizing the soft body physics. I followed the community tutorial (Community Tutorial ) specifically the skeletal deformations part as I wanted to attach a material to the flesh component, but it appears the only way to do so is to apply the deformations to my mesh instead. This is fine but the required code on the Event Tick (pic included) worries me as I would like to have dozens of these in play at a time and this doesn’t seem very efficient.


Is there a way to either directly place a material on the generated tetrahedral, or is there a more efficient way of applying the deformations to my skeletal mesh?