Apple and Epic and you, the megathread

Because of this, we’ve now decided to switch back to Unity. We lose some months of work, but it is what it is. Some points:

  • I had forgotten how professional Unity is compared to Unreal. Clean API, great docs, lots of features Unreal doesn’t have, cloud build, cloud crash reporting, clean and succinct C#, no more hacky hot-reloading and editor crashes. It’s so much more developer friendly.

  • The only thing that brought us to Unreal was the ability to scale from low-end mobile to high-end desktop in the same project – a must for us. Unity has now committed to targeting URP and HDRP from the same project for 2021.1. We’re two years from release, so we’re fine.

  • If Epic hadn’t threatened the future of Unreal on iOS/Mac (markets we must be in), we might not have realized that Unity was actually better for us, and using Unreal was just chasing shiny things.

  • I’m weirdly productive in Unity compared to Unreal.

In the end, we just couldn’t stomach how Epic was willing to throw us under the bus. If there’s even a 1% chance that Unreal might not be on iOS/Mac for the long haul, we can’t make this investment.

So… thanks?