Apparatus – Network-ready ECS data-driven framework (C++/Blueprint)

Glad to deliver some great data-driven news. Apparatus can now be considered functionally complete as the new cache-local, GC-less traits subsystem is done and ready for production use, covered by automated tests.

The solution is fully and natively integrated within current Unreal infrastructure supporting both C++ and BP workflows. You can now use UE for rendering mainly and implement all of your game logic via ECS blueprints and/or C++ code.

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For a limited amount of time the framework is now available at a whopping discount price: Apparatus in Code Plugins - UE Marketplace