Apparatus – Network-ready ECS data-driven framework (C++/Blueprint)

Some really FINE news on our side.
As we prepare our high-count game demo, we now release a new feature update.

Let me present you a 1.5 we-don’t-know-what-else-to-optimise version. For the current functionality present this really maximises what could be done, performance-wise. Introduced new fingerprint hash caching and data inlines, cache-friendly Subject arrays.

The update is now LIVE, so make sure you download accordingly as this also improves the general stability. The API documentation is already up-to-date.