Hey, I’ve just had one of my colleagues create simple mesh in Maya 2014 (lowest version I have access to).
I brought that in to PXL and did a simple 25 chunk fracture on it, exported to an APB. I then imported into UE4 with no issue at all.
Would you be able to attach any APB asset that has failed to import for you before? I can test this on my end to make sure that it imports OK or if there is an issue.
I do recall there being a similar issue with a user in Russia who had a Cyrillic symbol in the user name for the computer that would cause cloth APX files to fail to import properly. A fix for that was recently implemented. If you do have a a Cyrillic symbol in your user name let me know and I’ll see what the status of the fixes integration is.
EDIT: actually looking back at your image above, I see it says your Computer name is “Alex” so that wouldn’t be the issue then, unless there is possibly Cyrillic somewhere else int he file path?