Hi Cruddynight,
Are you using PhysX Lab standalone application when creating the Destructible? If you’re using PXL, what program are you creating the mesh in? Is it Maya?
If you’ve got the Maya Plugin installed, what version of Maya are you currently using, and what version of the plugin are you using? Version 3.0.2?
I’ve tried this with 3Ds Max 2013 and 2014 with no issue.
Here are my steps?
- Create Mesh in Max
- Export to FBX
- Import Mesh into PXL
- Export as APB
- Import to UE4
Are these the steps that you’re using as well?
Also, if you’re having this happen with any mesh that you create, can you attach a simple cube mesh to this post that fails on import, the APB created in PXL and the FBX used to create the destructible.
Thank you!
Tim