Apex cloth validation crashes 4.11 + cable missing

Hi Polivantage,

Deleted original post as it applied through an incorrect account

Please do not bump threads that have not gone unanswered for 4 or more days. This clutters the answerhub and makes it difficult to parse through information. If after 4 days you have not received a response, feel free to bump the thread once.

For your specific errors I have a few questions that may help to determine what may be occurring:

  • Does this occur in a clean, blank project with no additional content or is it limited to one project?

  • What steps can I take to reproduce this on my end?

  • Have you tried verifying your engine build? If you go to the launcher>library>engine version dropdown context menu>verify it should run through to see if any files were damaged/missing and repair/replace them as appropriate.

  • I am not missing the cable component on my end, are you able to call the cable component in a new actor?

  • Can you post your crash logs here? They can be found at \Unreal Projects\PROJECTNAME\saved\logs\

  • In addition, can you post your callstack here after the editor crashes?

  • Is this a c++ or blueprint project?