hi MostHost_LA, thank you for your time to reply.
One of the reasons I mentioned without sewing/welding is coz I would like to know what is the magic to do it this way?
For example using gameworks physx plugin we can make a belt to drive a piece of metal keeping the shape as it is. While in UE4 engine we cannot.
What I would like to know is how we make the buttons or other pieces to work with cloth (acting as solid objects) without painting /baking on texture or welding them.
I am sure u are aware that even if we paint the buttons or texture it will look like cloth and not solid objects. In Owen cloth example we can see the buttons acts as solid objects while are also driven by cloth. They only deform a little. How is this done?
We can see also that the Owen cloth physx was done into another program (outside of UE4) since was imported with a file path and buttons do not appear in painting mode. Not until delete the cloth.
From Epic
After delete
[note: What Mathew says here will never work painting small value where buttons is, the buttons won’t follow the cloth (paint value)]