APEX causes Morph Targets to not work

Well, that was a bad “by design” decision. Optimizing is only a good idea when it doesn’t negatively impact the functionality. I mean really, what a terrible decision. What you’re telling me is that APEX was better in previous versions of the engine because it supported morph targets. That’s what you essentially just told me. Doesn’t matter what they optimized, I don’t even have to look. It was better when it worked with morph targets.

What files would I have to revert in the source to get it back the way it was?

This remains a BUG in my eyes. I know it’s not your fault and sorry if I sound bullish but what a terrible idea it was to remove that functionality. I would personally say, REVERT all of the optimizations to back when it worked with morph targets and then redo the optimization so that it STILL works with morph targets. They broke one the coolest aspects of working with APEX in UE4.

Anyhow, for looking into it. This is just terrible… whoever made that decision… yea, that guy… I’m pointing at him and shaking my head… Who throws a shoe? Honestly…

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