APEX causes Morph Targets to not work

Not to add to the broken record… but I am using the built in clothing (apex) tool. And it does not seem to be related to material groups, but the second you apply a clothing asset even before adding any weights, it disables the morph targets.Could anyone elaborate on what they meant up there when they were talking about separate material groups? or was that before the built in tool when importing, and now that its a built in tool it disables morph targets for the entire mesh?

I would have to agree that even if there were some sub optimal results that would have to be finagled, or if sometimes the results were just down right undesirable, it would still be more effective not to have it auto disable morph targets.

Edit: Using 4.17.2