soo… the Material AO, you can use a texture map to add an AO Map to your mesh.
But what I am talking about is the Ambient Occlusion, generated by the GI.
Even in 4.27 I was able to use Ray Traced AO to control the Intensity of all the Ambient Occlusion within my PPV.
That’s what I am looking for and I would like to control - but not the AO inside a material.
