AO (Ambient Occlusion) in Post Process Volume for UE5 and Lumen?

soo… the Material AO, you can use a texture map to add an AO Map to your mesh.

But what I am talking about is the Ambient Occlusion, generated by the GI.
Even in 4.27 I was able to use Ray Traced AO to control the Intensity of all the Ambient Occlusion within my PPV.

That’s what I am looking for and I would like to control - but not the AO inside a material.