AO (Ambient Occlusion) in Post Process Volume for UE5 and Lumen?

Hi,

I have similar problem. When I’m creating default Unreal (5.1) project (this one with race) - I have set Lumen and I can change for e.g colour of ambient occlusion - it works!
In my personal project I can see AO but i can’t change this colour for e.g.
Aaaand what is weir - it wokrs oly with scalability settings set on Low or Medium :open_mouth: With High, Epic, Cinematic - nothing hapend


Any ideas?

1 Like