AO (Ambient Occlusion) in Post Process Volume for UE5 and Lumen?

I read the documentation, but I am sorry, it’s not clear to me and all attempts to get the AO done with Lumen failed. Besides the material solution.

I am not a developer writing code. I am a user that wants to know how the AO can be applied with the PostProcess Volume and using Lumen. And if this is possible or not. That’s it.

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