Unreal Engine offers a special shading model called Subsurface that is used specifically for materials that need this interaction, such as skin or wax. The Subsurface shading model can be enabled in Unreal Engine materials by following the instructions provided in the Unreal Engine documentation.
For more detailed information on using subsurface scattering in Unreal Engine materials, you can refer to the official Unreal Engine documentation. There are also tutorials available that walk you through the process of setting up subsurface scattering in your materials.
Please note that subsurface scattering can be implemented differently in different versions of Unreal Engine. If you are using a specific version, it is recommended to consult the documentation for that version.
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