Anyway to enable subsurface scattering on these leaves for a more believable look?

what you see there on the real looking tree is a bunch of techniques combined. Subsurface scattering is not a magic solution to make it look real :).

https://www.youtube.com/watch?v=_NXdmiu45yI

For realistic results you need to know how to make textures for all channels (albedo, specular, normal etc.) and then apply subsurface scattering.

Best is to follow a ton of tree tutorials on youtube.

Side note, Your tree branch model is also flat. You should enable two-sided material for it and create a custom normal model in the shape of the tree (spherical) to make it look fluffy, else it will look very 2006 anyways.

Standard normals:

afbeelding

spherical normals (fluffy look):
afbeelding

https://www.youtube.com/watch?v=SuQakwmCuRM

1 Like